This is a dark age, an age of daemons and of sorcery.
Played | 13 times |
Cloned | 2 times |
Created | 173 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
You inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor) or within an object that can be closed (such as a book or chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly imperceptible. When you inscribe the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Explosive rune creates an explosion within 20 foot radius of the rune. Creatures within the area make a dexterity saving throw, suffering 5d8 elemental damage of your choosing, or half as much on a success. Spell Glyph can hold a level 3 spell or lower that doesn't target a specific creature. Area of effect or summoning spells work best.
Level | 3 |
Range | N/A |