Warhammer Fantasy world illustration - Grimdark theme
Grimdark

Warhammer Fantasy

l
lirdon

This is a dark age, an age of daemons and of sorcery.


Author's Note: Cloned and adapted from Sigma_Wolf/Warhammer Fantasy. Added many of the classic dnd spells, and dozens more spells from warhammer fantasy lore and some from the warhammer games, dividing them between different magic lores of Warhammer Fantasy. Currently working to implement the spells into classes (added a few) and add many more spells.
Played13 times
Cloned2 times
Created
144 days ago
Last Updated
72 days ago
VisibilityPublic
[Light] Crevasse
Level 6
[Light] Crevasse

Description

The caster strikes the floor with their weapon or staff. A low rumbling starts, rising to a crescendo as a huge crevasse opens in a place and orientation of the caster's choice, within 140 yards. The crevasse is 9 yards wide, 30 feet deep, between 100 and 500 feet long. Anyone on the area of the crevasse when it opens, as well as vehicles such as coaches and horses, will fall in automatically taking 3d6 fall damage. Those on the edge of the crevasse (within 5 feet) must succeed a dexterity saving throw or fall in. The crevasse will close up within 5 turns, and those inside will perform a strength saving throw. Suffering 8d6 bludgeoning damage, and being buried alive on a fail, or half as much and manage to claw their way up on a success. those buried alive begin suffocating immediately (Normal suffocation rules), though a creature may chose to forego the strength saving throw to take a breath before the crevasse closes. Clawing out requires repeated strength saving throws.

Spell Details
Level6
Range140
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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