Warhammer Fantasy world illustration - Grimdark theme
Grimdark

Warhammer Fantasy

l
lirdon

This is a dark age, an age of daemons and of sorcery.


Author's Note: Cloned and adapted from Sigma_Wolf/Warhammer Fantasy. Added many of the classic dnd spells, and dozens more spells from warhammer fantasy lore and some from the warhammer games, dividing them between different magic lores of Warhammer Fantasy. Currently working to implement the spells into classes (added a few) and add many more spells.
Played13 times
Cloned2 times
Created
144 days ago
Last Updated
72 days ago
VisibilityPublic
[Death] Crystal Maze
Level 7
[Death] Crystal Maze

Description

(Doesn't work in the Realm of the Sorcerer) The caster reaches into the Realm of Chaos, and points at one target creature they can see within range. The target must succeed a wisdom saving throw, or be forced to walk a part of the great crystal labyrinth of Tzeench. The target disappears from the current plane for 3 turns. Every subsequent turn they must succeed one throw as described below. 1. Wisdom – Success, the target wills it's way into the real world, appearing in their original place. Failure, the target stays for another turn. 2. Constitution –success, the target resists corruption of chaos and is rejected and thrust back to its previous place. Failure, the target receives 1 level of corruption and stays for another turn. 3. Intelligence – Success, the target figures the way out, and reappears in its previous place, its turn will be over. Failure the target receives 4d10 psychic damage and gets lost inside the realm for 1d4 hours after which it will return to original place.

Spell Details
Level7
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service