This is a dark age, an age of daemons and of sorcery.
Played | 13 times |
Cloned | 2 times |
Created | 144 days ago |
Last Updated | 72 days ago |
Visibility | Public |
Description
The caster marks a creature, specifies a limb, a leg or a hand (Left or right). The target must succeed a constitution saving throw or progressively lose use of that limb over the next 3 turns. If the leg is affected, the movement speed is shortened by 5 feet, and they gain -5 on their dexterity saving throws and disadvantage on movement related athletics checks. Next round their movement is halved, and they gain disadvantage on dexterity and strength saving throws. Next round, if the creature is bipedal, they fall prone, otherwise their movement is reduced to 10 feet. if a hand is targeted, they will receive a disadvantage on strength feat related athletics checks, and any dexterity checks for manipulating objects. If the hand holds a weapon, they suffer a -5 on their attack rolls. If the hand holds a shield, the target gets -1 to the AC. Next turn they cannot manipulate the arm, and what is held by said hand. And third turn, they drop whatever the hand holds. effects persists 2 tur
Level | 4 |
Range | N/A |