Warhammer Fantasy world illustration - Grimdark theme
Grimdark

Warhammer Fantasy

l
lirdon

This is a dark age, an age of daemons and of sorcery.


Author's Note: Cloned and adapted from Sigma_Wolf/Warhammer Fantasy. Added many of the classic dnd spells, and dozens more spells from warhammer fantasy lore and some from the warhammer games, dividing them between different magic lores of Warhammer Fantasy. Currently working to implement the spells into classes (added a few) and add many more spells.
Played13 times
Cloned2 times
Created
144 days ago
Last Updated
72 days ago
VisibilityPublic
[Light] Imprisonment
Level 9
[Light] Imprisonment

Description

You create a magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the next 24 hours. On a failed save, the target is imprisoned. While imprisoned, the target doesn’t need to breathe, eat, or drink, and it doesn’t age. Divination spells can’t locate or perceive the imprisoned target, and the target can’t teleport. Until the spell ends, the target is also affected by one of the following effects of your choice: Burial. The target is entombed beneath the earth in a hollow globe of magical force that is just large enough to contain the target. Chaining. Chains firmly rooted in the ground hold the target in place. The target has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is either labyrinth, cage, tower etc.

Spell Details
Level9
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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