Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 167 times |
Cloned | 7 times |
Created | 60 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Exile Soldier
Medium Humanoid - CR 3
Exile Soldiers serve as the primary infantry of Stormveil's defenses. Once criminals sent to penal colonies, these warriors are marked by their hidden faces and wield a crescent moon axe, capable of sweeping through foes with its large, arcing blade. Though formidable, they are not the most dangerous entity within the fortress, making them a common sight among its numerous guards.
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common |
Defenses
Armor Class | 15 |
HP Range | 33 - 39 (Avg: 36) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
14
dexterity
12
constitution
15
intelligence
8
wisdom
11
charisma
10
Appearance
Draped in tattered rags and armor that has seen many battles, the Exile Soldier wears a hood or mask that obscures their features, giving them an ominous presence. Their weapon, the crescent moon axe, gleams ominously, reflecting the faintest light.
Actions
Crescent Moon Axe Attack
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Sweeping Strike
The Exile Soldier can make a sweeping attack with its crescent moon axe, targeting up to two creatures within 10 feet of it. Each target must succeed on a DC 13 Dexterity saving throw or take 9 (2d4 + 3) slashing damage.