Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
HP Range12 - 18 (Avg: 15)
AC14
XP200
Description
Demi-Humans are brutish creatures that display surprising intelligence during the day. However, as night falls, their temperaments shift dramatically, causing their blood to boil with a primal fury. They become feral, driven by violent impulses and wielding crude wooden clubs as weapons.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Defenses
Armor Class | 14 |
HP Range | 12 - 18 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Feral Charge
The Demi-Human can dash up to its movement speed towards a target and make a Wooden Club Strike as part of this move. If the attack hits, it deals an extra 1d6 damage.
Wooden Club Strike
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 bludgeoning damage.