The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played254 times
Cloned16 times
Created
143 days ago
Last Updated
57 days ago
VisibilityPublic
Margit, The Fell Omen
CR 15Large Monstrosity
Margit, The Fell Omen
HP Range180 - 220 (Avg: 200)
AC18
XP13000

Description

Having been born one of the graceless Omen, Margit is a looming figure enveloped in shadows, a vengeful spirit who has slaughtered countless champions during the Shattering. Those who seek ambition in the world tremble at the sound of his name, for he is a horror among them, draped in chains and infused with the power of gold. His presence distorts reality, casting fear into the hearts of the ambitious. He speaks in archaic dictation (thee/thou)

Details
SizeLarge
TypeMonstrosity
CR15
XP13000
LanguagesCommon, Abyssal
Defenses
Armor Class18
HP Range180 - 220 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cursed Chains

Margit conjures chains of darkness that ensnare a target within 30 feet. The target must make a Strength saving throw or be paralyzed until the end of Margit's next turn.

Gold-Flame Slash

Margit swings his spectral staff, sending forth a wave of golden flames that deals 4d10 radiant damage and ignites targets for an additional 2d6 fire damage at the start of their turn.

Haunting Gaze

Margit locks eyes with a creature within 60 feet. The target must succeed on a Wisdom saving throw or become frightened for 1 minute, repeating the saving throw at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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