The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played167 times
Cloned7 times
Created
60 days ago
Last Updated
1 days ago
VisibilityPublic
Margit, The Fell Omen
Margit, The Fell Omen
Large Monstrosity - CR 15
Having been born one of the graceless Omen, Margit is a looming figure enveloped in shadows, a vengeful spirit who has slaughtered countless champions during the Shattering. Those who seek ambition in the world tremble at the sound of his name, for he is a horror among them, draped in chains and infused with the power of gold. His presence distorts reality, casting fear into the hearts of the ambitious. He speaks in archaic dictation (thee/thou)
Details
SizeLarge
TypeMonstrosity
CR15
XP13000
LanguagesCommon, Abyssal
Defenses
Armor Class18
HP Range180 - 220 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

22

dexterity

14

constitution

18

intelligence

12

wisdom

15

charisma

16

Appearance

Margit appears as a gigantic humanoid with a rugged, greyish complexion and long, flowing dark hair. His body is draped in tattered robes that seem to reach out like tendrils of darkness. He wields a massive, wooden staff, veined with glimmers of cursed light. His eyes burn with an unnatural glow, hinting at the malevolence and power within.

Actions

Cursed Chains

Margit conjures chains of darkness that ensnare a target within 30 feet. The target must make a Strength saving throw or be paralyzed until the end of Margit's next turn.

Gold-Flame Slash

Margit swings his spectral staff, sending forth a wave of golden flames that deals 4d10 radiant damage and ignites targets for an additional 2d6 fire damage at the start of their turn.

Haunting Gaze

Margit locks eyes with a creature within 60 feet. The target must succeed on a Wisdom saving throw or become frightened for 1 minute, repeating the saving throw at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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