Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 167 times |
Cloned | 7 times |
Created | 60 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Wolf
Medium Beast - CR 1
Wolves are cunning hunters that roam the wilds in packs, displaying remarkable teamwork and strategy. Their haunting howls can be heard echoing through the forests, and they are known for their agility and speed, which they utilize to hunt down prey or fend off threats to their territory.
Details
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | Understand Sylvan but cannot speak |
Defenses
Armor Class | 13 |
HP Range | 11 - 24 (Avg: 18) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
12
dexterity
15
constitution
12
intelligence
3
wisdom
12
charisma
6
Appearance
These wolves have thick, bristly fur that ranges from deep grey to black, with bright, piercing yellow eyes that seem to glow in the dark. Their lean bodies are built for sprinting, and their powerful legs allow them to navigate various terrains with ease.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.