Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
HP Range11 - 24 (Avg: 18)
AC13
XP200
Description
Wolves are cunning hunters that roam the wilds in packs, displaying remarkable teamwork and strategy. Their haunting howls can be heard echoing through the forests, and they are known for their agility and speed, which they utilize to hunt down prey or fend off threats to their territory.
Details
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | Understand Sylvan but cannot speak |
Defenses
Armor Class | 13 |
HP Range | 11 - 24 (Avg: 18) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.