Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
HP Range45 - 60 (Avg: 53)
AC15
XP450
Description
Skeletal Militiamen are the cursed remnants of once-vigilant warriors, forever bound to the will of Death itself. These skeletal figures wander the land, their hollow eye sockets burning with eerie light, embodying the grotesque fate endured by those who have been touched by Deathroot. They relentlessly rise from the ground after each defeat, leaving little hope for permanent destruction, with each encounter reminding foes of the futility of their efforts against death and decay.
Details
Size | Medium |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | Undercommon, Common |
Defenses
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | Bludgeoning, Radiant |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Longsword Slash
The Skeletal Militiaman strikes with a rusty longsword, dealing 1d10 + 3 slashing damage.
Rising from Death
If the Skeletal Militiaman is defeated, it can attempt to rise again after 1 minute unless it is completely destroyed by radiant damage or some form of dispel magic.