The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Played | 233 times |
Cloned | 14 times |
Created | 119 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Description
The Skeletal Bandit is the grim remnant of a once-living thief, animated by dark forces that seek to sow chaos in the realm. These skeletal figures wear tattered leather armor, gnawed away by time and neglect, but still clutches some rusted weaponry with a chilling tenacity. They roam aimlessly under the cover of night, drawn by the scent of unwary travelers, relentlessly pursuing them until they meet their end or can be properly laid to rest.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | understands Common but cannot speak |
Armor Class | 14 |
HP Range | 30 - 45 (Avg: 38) |
Damage Vulnerabilities | Bludgeoning, Radiant |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Death Rattle
As a reaction when reduced to 0 hit points, the Skeletal Bandit lets out a haunting rattle. All creatures within 10 feet must succeed on a DC 12 Wisdom saving throw or be frightened until the end of their next turn.
Short Sword Attack
The Skeletal Bandit makes a melee attack with a rusty short sword, dealing 1d6 + 2 piercing damage.
Sneak Attack
If the Skeletal Bandit has advantage on the attack roll or an ally is within 5 feet of the target, it deals an extra 2d6 damage on a hit.