The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
Description
The Skeletal Mage is a formidable foe, a necromantic abomination that combines the mind of a cunning spellcaster with the relentless form of the undead. These mages are often found commanding legions of lesser skeletal beings, using their mastery of dark magic to drain the life from their foes. Dressed in tattered robes and bound by ancient curses, they wield large scythes that are as much a tool of destruction as they are implements of magic.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Common, Abyssal |
Armor Class | 12 |
HP Range | 39 - 52 (Avg: 46) |
Damage Vulnerabilities | Radiant, Bludgeoning |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Necrotic Bolt
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 12 (2d10) necrotic damage.
Scythe Attack
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Summon Undead (Recharge 5–6)
The Skeletal Mage calls forth 1d4 Skeletons to rise and join the battle, appearing in unoccupied spaces within 30 feet of it.