The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played233 times
Cloned14 times
Created
119 days ago
Last Updated
33 days ago
VisibilityPublic
School of Graven Mages
CR 8Large Aberration
School of Graven Mages
HP Range120 - 150 (Avg: 135)
AC15
XP3400

Description

A bizarre entity formed from the combined essence of numerous sorcerers, the School of Graven Mages serves as both an aberrant collective and a repository of forbidden glintstone sorcery. These entities are born from the primeval current, embodying the remnants of those sorcerers who offered their lives to the pursuit of cosmic knowledge. A chilling testament to the dangers of unchecked ambition, they drift through the realms, seeking to expand their knowledge and gather more souls for their ever-growing mass.

Details
SizeLarge
TypeAberration
CR8
XP3400
LanguagesDeep Speech, Common, Elvish
Defenses
Armor Class15
HP Range120 - 150 (Avg: 135)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arcane Pulse

The School unleashes a wave of arcane energy in a 30-foot radius. Each creature in that area must make a DC 18 Intelligence saving throw, taking 45 (10d8) psychic damage on a failed save, or half as much damage on a successful one.

Gather Sorcerers

If the School has at least one creature that it has slain, it can spend an action to absorb their essence, gaining temporary hit points equal to half the slain creature's maximum hit points.

Grasp of the Forgotten

The School targets one creature it can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be paralyzed until the end of its next turn as visions of forbidden knowledge flood its mind.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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