The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played167 times
Cloned7 times
Created
60 days ago
Last Updated
1 days ago
VisibilityPublic
Giant Crab
Giant Crab
Large Beast - CR 4
Giant Crabs are formidable predators that crowd the shores and shallows, ready to defend their territory with menacing ferocity. With their hard exoskeletons and massive claws, they are both imposing and deadly. They attack with surprising speed, striking at intruders with crushing force and unleashing powerful jets of water to knock them off balance.
Details
SizeLarge
TypeBeast
CR4
XP1100
LanguagesUnderstands Aquan but cannot speak
Defenses
Armor Class14
HP Range40 - 60 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

18

dexterity

12

constitution

16

intelligence

1

wisdom

3

charisma

1

Appearance

These massive crustaceans can reach up to 10 feet in diameter, sporting a hard shell that varies in color from dark green to mottled brown. Their large, powerful claws are adorned with sharp edges, capable of tearing through flesh and armor alike. Their numerous legs scuttle quickly across rocky surfaces, making them both fast and agile.

Actions

Claw Attack

The Giant Crab makes two claw attacks. Each claw attack deals 2d8 + 5 slashing damage.

High-Pressure Water Spray

The Giant Crab can use its action to spew forth a jet of high-pressure water in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Strength saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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