Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 167 times |
Cloned | 7 times |
Created | 60 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Giant Crab
Large Beast - CR 4
Giant Crabs are formidable predators that crowd the shores and shallows, ready to defend their territory with menacing ferocity. With their hard exoskeletons and massive claws, they are both imposing and deadly. They attack with surprising speed, striking at intruders with crushing force and unleashing powerful jets of water to knock them off balance.
Details
Size | Large |
Type | Beast |
CR | 4 |
XP | 1100 |
Languages | Understands Aquan but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 40 - 60 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
18
dexterity
12
constitution
16
intelligence
1
wisdom
3
charisma
1
Appearance
These massive crustaceans can reach up to 10 feet in diameter, sporting a hard shell that varies in color from dark green to mottled brown. Their large, powerful claws are adorned with sharp edges, capable of tearing through flesh and armor alike. Their numerous legs scuttle quickly across rocky surfaces, making them both fast and agile.
Actions
Claw Attack
The Giant Crab makes two claw attacks. Each claw attack deals 2d8 + 5 slashing damage.
High-Pressure Water Spray
The Giant Crab can use its action to spew forth a jet of high-pressure water in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Strength saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a success.