Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
HP Range15 - 20 (Avg: 18)
AC12
XP450
Description
Giant Rats plague the various mines and caves of the Lands Between, swarming upon their victims to start a fight. These vermin seem to multiply endlessly, overwhelming their foes with sheer numbers and ferocity. Their presence is often a sign of decay and neglect, as they thrive in dark corners where few dare to tread.
Details
Size | Medium |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | Understands Common but cannot speak. |
Defenses
Armor Class | 12 |
HP Range | 15 - 20 (Avg: 18) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 piercing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.
Body Slam
The Giant Rat leaps on its target, attempting to knock them over. The target must succeed on a Dexterity saving throw or take 1d6 bludgeoning damage and be knocked prone.