The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
Description
A horrifying amalgamation of unholy energy and skeletal remains, Skeletal Slime oozes across the shores and shallows of Limgrave, seeking out unwary prey. Its gelatinous mass absorbs the bones of its victims, merging the dead into its form and drawing upon their lifeforce to sustain itself. This dreadful creature is both a formidable predator and a chilling reminder of the fate that awaits those who encounter it.
Size | Medium |
Type | Ooze |
CR | 2 |
XP | 450 |
Languages | understands Common and Abyssal but cannot speak |
Armor Class | 12 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | Fire |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | None |
Ambush Drop
The Skeletal Slime can drop from above onto a target. If it is in an elevated position, it can make a surprise attack against a creature below, dealing an additional 1d8 bludgeoning damage if it hits.
Bone Stab
The Skeletal Slime lashes out with protruding bones from its gooey form, making a melee attack against a target within 5 feet. On a hit, the target takes 1d8 piercing damage and must succeed on a DC 13 Constitution saving throw or take an additional 1d6 necrotic damage.
Engulf
The Skeletal Slime can attempt to engulf a Medium or smaller creature within 5 feet of it. The target must succeed on a DC 13 Dexterity saving throw or be engulfed, becoming incapacitated until it escapes. While engulfed, the creature takes 2d6 bludgeoning damage at the start of each of its turns.