Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 209 times |
Cloned | 12 times |
Created | 93 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Glintstone Sorcerer
Medium Humanoid - CR 5
The Glintstone Sorcerer is a scholar cloaked in the enigmatic traditions of the Raya Lucaria Academy, known for their mastery of low-tier sorceries. Wearing intricate Raya Lucarian robes and a Glintstone Crown mask that shrouds their identity, they command the arcane arts with an air of scholarly grace, mixing deadly spells with their formidable tome that doubles as a weapon. Each of these sorcerers is a product of their rigorous academic training, making them both knowledgeable and dangerous in equal measure.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Celestial |
Defenses
Armor Class | 14 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
10
dexterity
15
constitution
14
intelligence
18
wisdom
12
charisma
12
Appearance
A figure in flowing, deep blue robes emblazoned with arcane symbols, wearing a stone crown that obscures their face, their hands occasionally glowing with arcane energy.
Actions
Glintstone
The Glintstone Sorcerer unleashes a flurry of razor-sharp glintstone shards, dealing 3d6 piercing damage to a single target within 60 feet. A successful Dexterity saving throw (DC 15) halves the damage.
Smack with a Heavy Book
The sorcerer can strike a target within melee range with their heavy tome, dealing 2d8 bludgeoning damage. If the target is a spellcaster, they must succeed on a Constitution saving throw (DC 15) or lose their next spell slot.