Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
HP Range27 - 33 (Avg: 30)
AC14
XP700
Description
The Skeletal Snail is an eerie creature that lurks within the abandoned ruins of the Capital Outskirts. With a shell that is a perilous skull, it lies in wait for unsuspecting travelers, exuding an aura of dread as it prepares to launch its deadly attacks. This maleficent beast embodies the forlorn essence of ancient necromancy, and its sinister nature is a warning of the dangers that haunt the remnants of a fallen civilization.
Details
Size | Small |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 27 - 33 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
The Skeletal Snail makes a melee attack with its toothy mandibles. A hit deals 1d6 + 2 piercing damage.
Ghost Skull
The Skeletal Snail conjures a homing skull made of death magic that seeks a target within 60 feet. The skull deals 2d6 necrotic damage on a hit (ranged attack, +5 to hit).