The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played233 times
Cloned14 times
Created
119 days ago
Last Updated
33 days ago
VisibilityPublic
Fallen Hawk Soldier (bow)
CR 5Medium Undead
Fallen Hawk Soldier (bow)
HP Range38 - 45 (Avg: 42)
AC14
XP1800

Description

Once a company of unfortunate souls tasked with exploring the Eternal City, the Fallen Hawk Soldiers were driven to despair, ultimately burning the bones of their comrades for ghostly flames that now bind them to the underground rivers for eternity. These skeletal warriors, lacking the flesh of the living, command an array of crude weapons as they haunt the ruins, their movements fluid despite their macabre form.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesUndercommon
Defenses
Armor Class14
HP Range38 - 45 (Avg: 42)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ghostflame Arrow

The Fallen Hawk Soldier fires a ghostflame-tipped arrow at a target within range. On a hit, the target takes 10 (3d6) piercing damage plus 7 (2d6) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or be set chillled, taking 5 (1d10) cold damage at the start of its turns until it uses an action to douse the flames.

Spirit Charge

The Fallen Hawk Soldier can move up to its speed towards a target and make a melee attack with a spear. If the attack is successful, it deals an extra 5 (1d10) damage as the ghostly energy courses through its weapon.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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