The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played233 times
Cloned14 times
Created
119 days ago
Last Updated
33 days ago
VisibilityPublic
Fallen Hawk Soldier (greatshield)
CR 5Medium Undead
Fallen Hawk Soldier (greatshield)
HP Range45 - 60 (Avg: 53)
AC15
XP1800

Description

Once valiant soldiers transformed into cursed phantoms, the Fallen Hawk Soldiers roam the underground rivers, forever shackled by their grim fate. They flicker with the essence of Ghostflame, a cold flame that signifies their death and the loss of their humanity. These specters, driven by a desperate need to fulfill their last orders, form a crude yet efficient fighting squadron, wielding various ghostly weapons and flaunting their macabre appearances. Each soldier stands as a grim reminder of their past, cursed to wander the depths and protect their secrets.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesUndercommon, Common
Defenses
Armor Class15
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ghostflame Arrow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 4) piercing damage plus 3 (1d6) cold damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of their next turn.

Shield Bash

The soldier uses their greatshield to make a melee attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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