The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played233 times
Cloned14 times
Created
119 days ago
Last Updated
33 days ago
VisibilityPublic
Crucible Axe Knight
CR 15Medium Humanoid
Crucible Axe Knight
HP Range150 - 180 (Avg: 165)
AC20
XP13000

Description

The Crucible Axe Knight is a formidable warrior, clad in ornate armor that shimmers with a chaotic yet mesmerizing brilliance. Once serving the first Elden Lord, their presence emanates an unsettling aura of honor intertwined with dread, a testament to their bygone glory and the scorn they now inspire. Their moves are both graceful and aggressive as they fluidly wield their greatsword and Crucible Hornshield, utilizing ancient incantations that channel the primal essence of the crucible.

Details
SizeMedium
TypeHumanoid
CR15
XP13000
LanguagesCommon, Celestial
Defenses
Armor Class20
HP Range150 - 180 (Avg: 165)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aspect of the Crucible: Breath

The knight exhales destructive energy in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.

Aspect of the Crucible: Tail

The knight's physical form flares with chaotic energy, granting it advantage on its next attack roll before the end of its turn.

Crucible Hornshield Bash

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 6) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.

Greatsword Strike

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) slashing damage.

Multiattack

The Crucible Axe Knight makes three melee attacks with its greatsword.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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