The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Played | 167 times |
Cloned | 7 times |
Created | 60 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Size | Large |
Type | Aberration |
CR | 10 |
XP | 5900 |
Languages | Celestial, telepathy |
Armor Class | 18 |
HP Range | 120 - 140 (Avg: 130) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
12
dexterity
8
constitution
16
intelligence
14
wisdom
20
charisma
18
A giant hand with an unmistakable indentation on the palm, accentuated by two slender, sinewy fingers extending from the top.
Anathema Strike
A rare and powerful attack, the Two Fingers channels its arcane power into a burst of energy targeting a creature. The creature must make a Constitution saving throw or take 4d10 psychic damage and be incapacitated until the end of its next turn.
Spectral Grasp
The Two Fingers reaches out with its spectral appendage to attempt to grasp a creature within 30 feet. The target must make a Dexterity saving throw or be restrained for 1 minute. The target can repeat the saving throw at the end of each of its turns.
Wisdom Unraveled
The Two Fingers grants insight to one creature within 60 feet, allowing them to roll an additional d10 on their next Intelligence, Wisdom, or Charisma ability check and take the higher result.