The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
Description
The Two Fingers are mysterious and bizarre beings resembling an enormous hand, with an indentation in the palm and two elongated finger-like appendages at the top. They serve as vassals to the greater will, imparting cryptic wisdom to those who seek their guidance. These entities are attended by their devoted followers known as Finger Readers, who decode the messages delivered by the Fingers for the Tarnished, the chosen ones deemed worthy to receive the grace of the Elden Ring. They possess the unique ability to defy conventional harm, as only the legendary Finger Slayer Blade can pierce their enigmatic essence.
Size | Large |
Type | Aberration |
CR | 10 |
XP | 5900 |
Languages | Celestial, telepathy |
Armor Class | 18 |
HP Range | 120 - 140 (Avg: 130) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Anathema Strike
A rare and powerful attack, the Two Fingers channels its arcane power into a burst of energy targeting a creature. The creature must make a Constitution saving throw or take 4d10 psychic damage and be incapacitated until the end of its next turn.
Spectral Grasp
The Two Fingers reaches out with its spectral appendage to attempt to grasp a creature within 30 feet. The target must make a Dexterity saving throw or be restrained for 1 minute. The target can repeat the saving throw at the end of each of its turns.
Wisdom Unraveled
The Two Fingers grants insight to one creature within 60 feet, allowing them to roll an additional d10 on their next Intelligence, Wisdom, or Charisma ability check and take the higher result.