Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
HP Range18 - 24 (Avg: 21)
AC14
XP200
Description
Giant Bats are formidable nocturnal creatures that haunt the darkened skies of the Limgrave region. Their leathery wings and keen echolocation allow them to navigate with remarkable precision, making them fearsome predators. They often rest during the day, hanging upside down in caves or the canopies of ancient trees, but can be roused if disturbed.
Details
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | Bat |
Defenses
Armor Class | 14 |
HP Range | 18 - 24 (Avg: 21) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage.
Echolocation
The bat can sense its surroundings via echolocation. As a bonus action, it can locate all creatures within a 60-foot radius, even if they are obscured.