The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played254 times
Cloned16 times
Created
143 days ago
Last Updated
57 days ago
VisibilityPublic
Mausoleum Knight
CR 5Medium Undead
Mausoleum Knight
HP Range100 - 120 (Avg: 110)
AC18
XP1800

Description

The Mausoleum Knight is a headless warrior bound to protect the rest of the soulless Demigods entombed within the Wandering Mausoleums. Clad in tarnished armor, these knights have taken a self-inflicted curse upon themselves, willingly severing their own heads to serve their ancient masters in death. Their bodies are enshrined in the crests of eclipsed suns, a symbol of their eternal vigil, and their wing-shaped ornaments evoke an eerie connection to the Deathbird, a phantom of fate. These solemn guardians exude an aura of dread that keeps away the impending specter of Destined Death, ensuring their charge remains undisturbed.

Details
SizeMedium
TypeUndead
CR5
XP1800
Languagesunderstands Common and Abyssal but cannot speak
Defenses
Armor Class18
HP Range100 - 120 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Death's Vigil

The Mausoleum Knight can create an aura of dread within a 10-foot radius. Enemies in this area must make a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Longsword Strike

Mausoleum Knight makes a melee weapon attack with its longsword, dealing 2d8+5 slashing damage on a hit.

Shield Bash

As a bonus action, the knight can attempt to push a creature within 5 feet away from it. The target must succeed on a DC 15 Strength saving throw or be pushed 10 feet away and knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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