The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played254 times
Cloned16 times
Created
143 days ago
Last Updated
57 days ago
VisibilityPublic
Leyndell Foot Soldier
CR 2Medium Humanoid
Leyndell Foot Soldier
HP Range24 - 30 (Avg: 27)
AC15
XP450

Description

The Leyndell Foot Soldier is a steadfast guardian tasked with the protection of the great city of Leyndell. These highly trained warriors exhibit remarkable agility with their daggers and short swords, adept at taking down foes swiftly. They often operate in groups alongside stronger allies like Leyndell Knights and Soldiers, showcasing both martial prowess and strategic capabilities. While some specialize in melee combat, others lend their assistance from afar by using crossbows or throwing specially crafted Lightning Pots, demonstrating their versatility in battle.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon, Elvish
Defenses
Armor Class15
HP Range24 - 30 (Avg: 27)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Crossbow Shot

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Dagger Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Throw Lightning Pot

Ranged Attack: +4 to hit, range 30 ft., one target. Hit: 10 (3d6) lightning damage and the target must succeed on a DC 12 Dexterity saving throw or be stunned until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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