The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played167 times
Cloned7 times
Created
60 days ago
Last Updated
1 days ago
VisibilityPublic
Magma Wyrm
Magma Wyrm
Large Dragon - CR 13
Magma Wyrms are cursed remnants of once-great human heroes who partook in Dragon Communion. These quadrupedal draconic beings possess torn, vestigial wings and broad heads. Their transformation has rendered them flightless and driven them to crawl the earth as twisted imitations of true dragons, losing their humanity along with their ability to soar through the skies. With their immense size and strength, they wield massive greatswords resembling the jawbones of their draconic kin and can unleash torrents of molten magma from their gaping maws.
Details
SizeLarge
TypeDragon
CR13
XP10000
LanguagesDraconic, Common
Defenses
Armor Class18
HP Range150 - 175 (Avg: 163)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

25

dexterity

12

constitution

20

intelligence

6

wisdom

14

charisma

10

Appearance

Magma Wyrms have charred, obsidian-like scales that glimmer with the heat of their innards, while their eyes burn like molten lava. Their wings are little more than tattered remnants, and their muscular limbs end in clawed feet, allowing them to traverse rocky terrain with ease.

Actions

Greatsword Attack

Magma Wyrm makes a melee attack with its greatsword, dealing 4d10 slashing damage. On a hit, the target must succeed on a DC 17 Constitution saving throw or take an additional 2d10 fire damage.

Magma Breath

The Magma Wyrm exhales a cone of magma in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 6d10 fire damage on a failed save, or half as much damage on a successful one. This ability can be used once every 5 turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service