Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 167 times |
Cloned | 7 times |
Created | 60 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Magma Wyrm
Large Dragon - CR 13
Magma Wyrms are cursed remnants of once-great human heroes who partook in Dragon Communion. These quadrupedal draconic beings possess torn, vestigial wings and broad heads. Their transformation has rendered them flightless and driven them to crawl the earth as twisted imitations of true dragons, losing their humanity along with their ability to soar through the skies. With their immense size and strength, they wield massive greatswords resembling the jawbones of their draconic kin and can unleash torrents of molten magma from their gaping maws.
Details
Size | Large |
Type | Dragon |
CR | 13 |
XP | 10000 |
Languages | Draconic, Common |
Defenses
Armor Class | 18 |
HP Range | 150 - 175 (Avg: 163) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
25
dexterity
12
constitution
20
intelligence
6
wisdom
14
charisma
10
Appearance
Magma Wyrms have charred, obsidian-like scales that glimmer with the heat of their innards, while their eyes burn like molten lava. Their wings are little more than tattered remnants, and their muscular limbs end in clawed feet, allowing them to traverse rocky terrain with ease.
Actions
Greatsword Attack
Magma Wyrm makes a melee attack with its greatsword, dealing 4d10 slashing damage. On a hit, the target must succeed on a DC 17 Constitution saving throw or take an additional 2d10 fire damage.
Magma Breath
The Magma Wyrm exhales a cone of magma in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 6d10 fire damage on a failed save, or half as much damage on a successful one. This ability can be used once every 5 turns.