The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played254 times
Cloned16 times
Created
143 days ago
Last Updated
57 days ago
VisibilityPublic
Glintstone Dragon, Smarag
CR 15Large Dragon
Glintstone Dragon, Smarag
HP Range210 - 240 (Avg: 225)
AC18
XP13000

Description

Paltry, mortal descendants of the Ancient Dragons who once ruled the Lands Between, Glintstone Dragons like Smarag possess large wings instead of front limbs and are vulnerable to lightning, unlike their ancient ancestors. Known for their insatiable hunger for sorcerers, Smarag has been gradually corrupted by the glintstones of those he devoured. He resides near an island west of the Academy of Raya Lucaria, guarding the Academy Glintstone Key, a treasure that adventurers can obtain through stealth or speed.

Details
SizeLarge
TypeDragon
CR15
XP13000
LanguagesDraconic, Common
Defenses
Armor Class18
HP Range210 - 240 (Avg: 225)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Glintstone Cometshard Breath

Smarag exhales glintstone-infused energy in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 45 (10d8) radiant damage on a failed save or half as much damage on a successful one.

Magic Breath

Smarag can unleash a magical breath attack as an action, dealing 36 (8d8) damage of a chosen elemental type (fire, cold, or lightning) in a 30-foot cone. Creatures in the area must make a DC 17 saving throw, taking full damage on a failed save or half as much on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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