The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played254 times
Cloned16 times
Created
143 days ago
Last Updated
57 days ago
VisibilityPublic
Demi-Human Chief
CR 6Large Monstrosity
Demi-Human Chief
HP Range75 - 85 (Avg: 80)
AC15
XP2300

Description

Demi-Humans are typically small in stature and bestial in appearance, often possessing fur, canine faces, and pointed ears. Although they are intelligent and capable of speech, as exemplified by Boc the Seamster, they are typically violent and brutish, particularly at night when their blood boils and they turn feral. Demi-Humans wield a variety of weapons, such as falchions, daggers, and clubs. Those considered to be the toughest wield spiked clubs, which they believe to be a badge of honor. Demi-Human society appears to be hierarchical, with the lesser Demi-Humans following much larger Demi-Human Chiefs. Demi-Humans lose hope if their leader dies, causing them to panic and stop attacking.

Details
SizeLarge
TypeMonstrosity
CR6
XP2300
LanguagesCommon, Demihuman
Defenses
Armor Class15
HP Range75 - 85 (Avg: 80)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ferocious Roar

The Demi-Human Chief releases a terrifying roar. Each humanoid within 30 feet must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute.

Multiattack

The Demi-Human Chief makes two melee attacks.

Spiked Club

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 3 (1d6) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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