The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
Description
The Guilty are exiled criminals consumed by their dark sorcery, their very existence entwined with the blood and briars of Sin. These heretical sorcerers have shed their humanity, their eyes gouged out and replaced with dark voids from which whispers of forbidden power echo. Their mastery over thorn sorcery allows them to manipulate bloodthorns, enabling them to turn the life essence of their sacrifices into potent red glintstone. They roam the realms, often accompanied by the fiery zeal of Fire Monks and Prelates, embodying a relentless pursuit of power through sin and sacrifice.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Abyssal |
Armor Class | 12 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bloodthorn Sorcery Sorcery
The Guilty casts a bloodthorn sorcery, choosing one creature within 60 feet to make a Charisma saving throw. On a failed save, the target takes 3d8 necrotic damage and has disadvantage on the next attack roll they make before the end of their next turn.
Bloodthorn Strike
The Guilty lashes out with their staff, dealing 2d6 piercing damage and inflicting the target with a bleed effect that deals 1d4 damage at the start of each of their turns until they use an action to staunch the wound.
Briars of Sin
The Guilty conjures thorny briars in a 15-foot radius centered on themselves. Creatures of their choice in that area must succeed on a Dexterity saving throw or take 2d8 piercing damage and become restrained until the end of their next turn.