The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played254 times
Cloned16 times
Created
143 days ago
Last Updated
57 days ago
VisibilityPublic
Guilty
CR 2Medium Humanoid
Guilty
HP Range45 - 60 (Avg: 53)
AC12
XP450

Description

The Guilty are exiled criminals consumed by their dark sorcery, their very existence entwined with the blood and briars of Sin. These heretical sorcerers have shed their humanity, their eyes gouged out and replaced with dark voids from which whispers of forbidden power echo. Their mastery over thorn sorcery allows them to manipulate bloodthorns, enabling them to turn the life essence of their sacrifices into potent red glintstone. They roam the realms, often accompanied by the fiery zeal of Fire Monks and Prelates, embodying a relentless pursuit of power through sin and sacrifice.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon, Abyssal
Defenses
Armor Class12
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bloodthorn Sorcery Sorcery

The Guilty casts a bloodthorn sorcery, choosing one creature within 60 feet to make a Charisma saving throw. On a failed save, the target takes 3d8 necrotic damage and has disadvantage on the next attack roll they make before the end of their next turn.

Bloodthorn Strike

The Guilty lashes out with their staff, dealing 2d6 piercing damage and inflicting the target with a bleed effect that deals 1d4 damage at the start of each of their turns until they use an action to staunch the wound.

Briars of Sin

The Guilty conjures thorny briars in a 15-foot radius centered on themselves. Creatures of their choice in that area must succeed on a Dexterity saving throw or take 2d8 piercing damage and become restrained until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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