The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played233 times
Cloned14 times
Created
119 days ago
Last Updated
33 days ago
VisibilityPublic
Redmane Knight
CR 7Medium Humanoid
Redmane Knight
HP Range85 - 95 (Avg: 90)
AC18
XP2900

Description

The Redmane Knight is a stalwart warrior sworn to serve General Radahn. Clad in armor adorned with the fierce crest of a red-maned lion, these knights exude a sense of unwavering duty and determination. Struggling against the devastating effects of Malenia's Scarlet Rot, they have marked their armor with a burned crest, symbolizing their sacrifice and resolute spirit. With fire-based techniques, they valiantly protect their territory while wielding flaming weapons and throwing Redmane Fire Pots to combat the encroaching rot that plagues the land.

Details
SizeMedium
TypeHumanoid
CR7
XP2900
LanguagesCommon
Defenses
Armor Class18
HP Range85 - 95 (Avg: 90)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Flame Strike

The Redmane Knight can unleash a burst of flame from their weapon, dealing 3d6 fire damage in a 15-foot cone. Creatures in the area must make a DC 15 Dexterity saving throw or take full damage, or half on a successful save.

Redmane Fire Pot

The knight throws a Redmane Fire Pot, creating an area of flames in a 10-foot radius that lasts for 1 minute. Any creature that starts its turn in the area must make a DC 14 Dexterity saving throw or take 2d6 fire damage. The area is treated as difficult terrain.

Shield Bash

As a melee attack, the knight can use their shield to strike an opponent, dealing 1d8 + 4 bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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