The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played254 times
Cloned16 times
Created
143 days ago
Last Updated
57 days ago
VisibilityPublic
Azula Beastman
CR 15Medium Monstrosity
Azula Beastman
HP Range120 - 150 (Avg: 135)
AC16
XP13000

Description

The Azula Beastmen are fearsome, anthropomorphic creatures that roam the crumbling ruins of Farum Azula, desiring to protect the ancient secrets entombed within. Clad in ornate golden jewelry and patched with missing flesh that reveals their bony structure, they wield an assortment of heavy, curved weapons forged from dull iron and fight to defend their territory. Among them, grey-haired Beastmen invoke the power of lightning with Clawmark Seals, while others utilize their unique weapons imbued with red lightning to unleash devastating damage upon their foes.

Details
SizeMedium
TypeMonstrosity
CR15
XP13000
LanguagesCommon, Draconic
Defenses
Armor Class16
HP Range120 - 150 (Avg: 135)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Curved Sword Slash

The Beastman attacks with its heavy curved sword, slashing with tremendous force. On a hit, the target takes 2d8 + 5 slashing damage.

Jar-Shield Bash

The Beastman uses its earthenware jar shield to strike an enemy. On a hit, the target takes 1d10 + 4 bludgeoning damage and must succeed on a DC 14 Strength saving throw or be knocked prone.

Lightning Strike

The Beastman channels lightning through its Clawmark Seal, unleashing a bolt of lightning at a target within 60 feet. The target must make a DC 16 Dexterity saving throw, taking 5d10 lightning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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