The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played254 times
Cloned16 times
Created
143 days ago
Last Updated
57 days ago
VisibilityPublic
Elder Lion
CR 10Large Beast
Elder Lion
HP Range120 - 150 (Avg: 135)
AC16
XP5900

Description

Elder Lions are powerful beasts found across the Lands Between, adorned with partially obscured horns that were once part of the primordial Crucible. Now, they roam the land, aligning themselves with military forces and striking fear into the hearts of their foes. Known for their intelligence and grace, these lions are not only feared for their strength but also for their unique abilities, which make them formidable adversaries in battle.

Details
SizeLarge
TypeBeast
CR10
XP5900
Languagesunderstands Beast but cannot speak
Defenses
Armor Class16
HP Range120 - 150 (Avg: 135)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Chained Blade Strike

The Elder Lion can make a melee weapon attack with its chained blade, dealing 3d8 + 6 slashing damage on a hit. On a critical hit, the target also suffers from bleeding, taking an additional 1d6 damage at the start of its turn until it receives magical healing.

Claw Attack

The Elder Lion makes two claw attacks. Each claw deals 2d6 + 6 slashing damage.

Cold Mist Breath

The Elder Lion exhales a chilling mist in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 4d8 cold damage on a failed save, or half as much damage on a successful one. This feature can be used once every short rest.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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