The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played254 times
Cloned16 times
Created
143 days ago
Last Updated
57 days ago
VisibilityPublic
Leonine Misbegotten
CR 7Large Monstrosity
Leonine Misbegotten
HP Range85 - 100 (Avg: 93)
AC17
XP3900

Description

The Leonine Misbegotten is a fearsome warrior, embodying the terror and anguish of those betrayed by their fate. Once mere servants of Castle Morne, it rose against it's masters and now stand as twisted defenders of it's new claim. Marked by their serpentine tails and long, wild red manes, the Leonine Misbegotten is a harrowing sight on the battlefield, wielding the legendary Grafted Blade Greatsword with deadly precision.

Details
SizeLarge
TypeMonstrosity
CR7
XP3900
LanguagesCommon, Abyssal
Defenses
Armor Class17
HP Range85 - 100 (Avg: 93)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Grafted Blade Strike

The Leonine Misbegotten makes a melee attack with its Grafted Blade Greatsword. On a hit, the target takes 3d10 + 5 slashing damage.

Rebellious Roar

The Leonine Misbegotten lets out a terrifying roar that echoes through the battlefield. Each creature within a 30-foot radius that can hear it must succeed on a DC 15 Wisdom saving throw or become frightened until the end of their next turn.

Tail Whip

The Leonine Misbegotten lashes out with its tail in a 10-foot radius. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 2d8 bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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