The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Played | 254 times |
Cloned | 16 times |
Created | 143 days ago |
Last Updated | 57 days ago |
Visibility | Public |
Description
Bloodhound Knights are trained as hunters and are known to be unshakable trackers. They choose their own master with unwavering loyalty and are often seen roaming the lands seeking their target with an almost supernatural persistence. Their expert training allows them to leap into battle with grace and precision, making them both deadly and elusive foes in combat.
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 2900 |
Languages | understands Common but cannot speak |
Armor Class | 16 |
HP Range | 45 - 75 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bloodhound Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage, and the target must succeed on a DC 15 Dexterity saving throw or have disadvantage on its next attack roll.
Bloodhound's Fang
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Bloodhound's Step
As a bonus action, the Bloodhound Knight can teleport up to 30 feet to an unoccupied space they can see. This movement does not provoke opportunity attacks.