Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 167 times |
Cloned | 7 times |
Created | 60 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Giant Fingercreeper
Huge Monstrosity - CR 18
The Giant Fingercreeper is a horrifying entity born from an ancient act of blasphemy, often found lurking in places steeped in atrocity, such as Caria Manor and the Mountaintops of the Giants. These grotesque beings take the form of a massive, wart-covered severed hand with ten elongated fingers that end in sharp, polished nails. Capable of casting immobilizing spells, they strike with cunning ambush tactics, waiting patiently either high on walls or hidden beneath the earth for their unsuspecting prey.
Details
Size | Huge |
Type | Monstrosity |
CR | 18 |
XP | 15000 |
Languages | Understands Common but cannot speak. |
Defenses
Armor Class | 18 |
HP Range | 210 - 250 (Avg: 230) |
Damage Vulnerabilities | Fire |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
30
dexterity
14
constitution
20
intelligence
3
wisdom
12
charisma
5
Appearance
A gigantic, gray severed hand, covered in warts and culminating in ten sharp, polished nails that gleam menacingly. Its flesh has a sickly texture and emits a faint, unsettling glow.
Actions
Ambush
The Giant Fingercreeper can attempt to grapple an unsuspecting target from hiding. If successful, the target is immobilized until they escape the grapple.
Flaming Wrath
When ignited, the creature thrashes wildly to escape the flames, causing 2d6 fire damage to any creature within 10 feet.
Spell of Entrapment
The Giant Fingercreeper casts a spell to immobilize a target within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be paralyzed for 1 minute.