Grimdark
The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Author's Note: Still have a ton of work to do
-Still trying to figure out how to work casting into classes.
-Slowly adding items, monsters, and NPCs
-All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that.
See the following document for homebrew rules specific to this world.
https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played | 153 times |
Cloned | 7 times |
Created | 49 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Murkwater Cave
Point of Interest
Details
Coordinates | (4205, 2293) |
Description
A small cave which is currently home to a group of deserters who have turned to banditry, led by a particularly enterprising individual. There are tripwires scattered around the opening to the central cavern. Stepping on one will trigger a bell to ring, alerting the enemies. After the bandits are dealt with, Patches who has been hidden on an upper ledge will spring a potentially deadly trap. If the party survives and confronts Patches he will grovel and beg for forgiveness, claiming he mistook the party for a demi-human. If the party forgives him he will open up shop as a merchant and call his shop "Patches' Emporium", where he will sell various rare items.