Notable locations

@Starlit District

Wealthy, political quarter of Levithal where nobles and high mages live; outwardly serene but rife with quiet influence, private gatherings, and behind-the-scenes maneuvering.

  • @Arcane Spire of Levithal

  • @Sanctuary of the Radiant Conflux

  • @Celestial Hearth

  • @The Gilded Reliquary

  • @Aethermark Components

  • @Arcane Brew

@Arcane Spire of Levithal

Towering seat of government and residence for the @Circle of Arcanists and the @Crimson Veil situated at the center of the Starlit District; the Council Hall crowns the spire as neutral ground, with nested offices, private chambers, and heavily warded vaults below.

@Council Room

The open chamber at the very top of the Arcane Spire where the Circle of Arcanists and the Crimson Veil meet. Neutral ground for council deliberations and kingdom-wide decisions; a place of ceremony, tense diplomacy, and formal proclamation.

@Vault of the Unbound

A heavily warded, high-level vault housing Levithal’s most dangerous and forbidden artifacts. Access requires multi-layer verification; protected by spectral sentinels, crystal golems, and constant scrying oversight.

@Celestial Observatory

A domed observatory near the upper spire used to study stars, planar currents, and celestial magic. Its enchanted glass dome offers clear views through cloud and night; a research hub for seers and arcanists guiding Levithal’s cosmological work.

@Sanctum of the Veil and Circle

A secluded, warded retreat for the leaders of the Circle and the Veil. Impervious to scrying and intrusion, it provides privacy for meditation, confidential counsel, and respite from public duties.

@Arcanium Archives

The spire’s vast circular repository of Levithal and Velarion history: spiraling shelves of memory crystals, enchanted tablets, and ancient scrolls overseen by the Eternal Scribes. Access to sensitive records is tightly controlled.

@Chamber of Verity

The kingdom’s courtroom built around a permanent zone-of-truth anchored to a crystalline orb. A marble, rune-etched circular hall where laws are argued and judgments rendered under enforced honesty.

@Veilstone Hall

The primary threshold and reception into the Arcane Spire: an elegant, protocol-driven hall where petitioners, scholars, and dignitaries begin their ascent into the spire’s offices. Orderly, heavily regulated, and alive with subtle political energy.

@Sanctuary of the Radiant Conflux

Temple and scholarly hub devoted to Aurelina that blends worship, research, and artifact-crafting; a public center for ritual and learning with restricted inner chambers for sacred work.

@Starforge Antechamber

Accessible only to trusted artisans and clerics, the Starforge Antechamber is a sanctified workshop where divine magic and master craftsmanship combine. A fragment of the Radiant Star hovers above the central forge, infusing each artifact with Aurelina’s touch; completed items undergo a formal blessing at the altar to ensure they align with the goddess’s will.

@Luminal Chapel

A quiet sanctuary for meditation and private communion, the Luminal Chapel offers an intimate space for worshippers to seek clarity and solace. Its crystalline walls refract light into gentle rainbows over a still pool where visitors cast rune-stones of intention or simply sit in restorative silence.

@Chamber of Radiance

The spiritual core of the Sanctuary, the Chamber of Radiance houses a floating, ever-glowing crystal that channels Aurelina’s wisdom. Used for solemn rites, collective meditation, and divine study, the circular sanctum draws clerics, scholars, and pilgrims who come to contemplate celestial truths and receive guidance.

@Hall of Discovery

Equal parts library and laboratory, the Hall of Discovery is the temple’s intellectual engine — a collaborative space for arcanists and priests to research, experiment, and archive new findings. Shelves of treatises and memory crystals surround runic worktables, while the Eternal Archivist oversees cataloging and protects the most sensitive knowledge.

Taverns and inns

@Celestial Hearth - inn

An exclusive, luxurious inn just beyond the Arcane Spire. A handful of enchanted private suites tailor décor, sound, scent, and lighting to each guest; self-playing harps and animated constructs provide discreet, flawless service. The Starlight Lounge hosts private meals and delicate diplomacy — perfect for visiting dignitaries and discreet negotiations. Access is tightly managed and privacy is paramount; the Hearth is where hospitality and politics quietly intertwine.

@Arcane Brew - tavern

A refined, expensive tavern for Levithal’s wealthy and magically inclined. Velvet drapes, runed casks, and hovering lights set the scene; every cocktail is arcane-infused to produce a minor, harmless effect. Has an elegant menu and a calm, secretive atmosphere — ideal for quiet conversations, reputation-building, or subtle information-gathering among the elite.

@Mystic Mug - tavern and inn

A beloved, colorful tavern where magic and merriment mingle — patrons trade minor tricks, tall tales, and leads over enchanted ales. It’s a social crossroads for performers, novice spellcasters, and itinerant adventurers, ideal for chance meetings, rumors, and lighthearted contests.

@Iron Flask - tavern

A rough-and-ready tavern favored by mercenaries and thrill-seekers; loud, rowdy, and practical. Contracts, bets, and brawls are common here. The tavern has earned a reputation as a neutral ground for dangerous folk, where brawls are tolerated, but betrayal is not.

@Hearthlight Haven - inn

An unassuming, tidy inn prized for its quiet hospitality — on the surface a safe, affordable respite for travelers. Beneath that calm façade lies the Hearthlight Haven’s true purpose: a front for the @Shadowsworn, whose hidden chambers and operatives run covert assassinations, espionage, and black-market dealings.

Shops

@The Gilded Reliquary

Levithal’s premier magical emporium: polished marble, reinforced glass cases, and meticulously catalogued relics presented on velvet cushions. Appointments, provenance papers, and arcane checks are standard; the shop only trades in vetted artifacts for elite buyers. The Reliquary is ideal for procuring rare items — if you can meet its requirements.

@Aethermark Components

A high-end spellcomponent shop newly established in the Starlit District. Shelves hold diamond dust, powdered silver, bat guano, and rarer materials; notices in the window list components the shop urgently buys from adventurers. The store combines scholarly inventory with commercial reach — practical for clients who gather components, seek rare reagents, or want leads on exotic materials.

@Cauldron's Bloom

A bright, fragrant potion shop filled with vials and bubbling curiosities; rare brews sit behind glowing glass while labeled ingredients line the rear shelves. Suitable for clients seeking unusual potions, brewing supplies, or a herbalist’s tip.

@Whispered Quill

A refined scroll shop and scriptorium; offers transcribed spells, custom scroll work, and rare parchments for a price. Quiet, discreet, and knowledgeable — ideal for clients who need a bespoke scroll or secretive transcription services.

@Woven Wonder

An elegant boutique of enchanted garments on Lumina Plaza’s north side, where magical fabrics and fitting-room illusions let customers preview garments in any condition.

@Emberforge Foundry

A sturdy, smoke-wreathed forge blending traditional smithing with subtle enchantments; favored for custom weapons, reliable repairs, and practical magical reinforcement.

Transportation

@Spiral Hall

An elite, secured teleportation nexus reserved for authorized circle-linked arrivals — noble houses, institutions, and powerful spellcasters. Heavily warded and strictly monitored, it enables instant, controlled entry for diplomatic missions, arcane deliveries, or emergency evacuations. Few outsiders see its inner ring; those who do arrive under official escort and with paperwork in order.

@Aether Spire Dock

A gleaming docking spire on Levithal’s edge, its circular platforms spiral up the tower to guide enchanted skyships. A lighthouse-like beacon and rune-laced landing rings ensure safe approaches through storm and cloud, while silk-smooth lifts carry passengers and cargo into the city. Ornate halls inside offer a brief, spectacular welcome before travelers step into Levithal.

@Threshold Spire

The public hub for Levithal’s rune-activated gate network: vast portals linking the floating city to key points across Velarion. Created by wizards and sorcerers together, the gates provide instant, free transit to all citizens and visitors, with a security checkpoint between arrival and the city proper. Arcane sentinels and detection wards balance openness with safety, making it a bustling, orderly gateway.

Other

@Lumina Plaza

A vast, shimmering plaza adjoining the Spiral Hall, paved with color-shifting enchanted stones that form a living mosaic beneath visitors’ feet. Market arcades, tiered balconies, and street spectacles ring the square, offering exotic goods, spell-touched fare, and performers who weave minor magic into their shows. The plaza functions as Levithal’s public heart — loud, colorful, and ideal for rumors, meetings, and quick hooks.