A world filled with magic and mysteries. Many custom map backgrounds, locations and characters.
Played | 4 times |
Cloned | 0 times |
Created | 38 days ago |
Last Updated | 25 days ago |
Visibility | Public |
Aether Spire Dock
The Aether Spire Dock is one of many towering structures along Levithal’s edge, each a marvel of arcane design. This particular spire, with its gleaming stone and crystalline accents, features circular platforms spiraling around its length, radiating soft blue light to guide incoming skyships. A magical beacon atop the spire casts a steady glow, ensuring safe navigation through the skies. Inside, ornate halls adorned with glowing murals welcome travelers, offering a moment of awe before they step into the city. Enchanted lifts, smooth as silk, ferry passengers and goods seamlessly between docking platforms and the bustling heart of Levithal.
Ancient Stone Circle
At the edge of Mistmeadow, nestled in a serene clearing, lies an ancient stone circle. The towering, weathered stones are covered in moss and etched with faint runes that shimmer gently under the moonlight, like stars brought down to earth. A quiet sense of calm pervades the area, as if the forest itself is at peace. On rare nights, soft chanting drifts through the clearing, mingling with the gentle rustle of the trees. Flickering lights, warm and golden, dance between the stones, bathing the clearing in an otherworldly glow. Villagers believe these occurrences are a blessing, a sign that the forces protecting the woods are at work, renewing the land’s balance and safeguarding its harmony.
Celestial Hearth
The Celestial Hearth is Levithal’s most prestigious inn, located just outside the Arcane Spire. Its grand facade features marble columns veined with gold, a glowing crystal sign, and intricately carved double doors. Inside, a high-domed ceiling enchanted to reflect the night sky greets visitors, complete with twinkling constellations and shifting auroras. The inn offers a handful of exclusive suites tailored to guests’ preferences, featuring silk drapes, enchanted fireplaces, and self-playing harps. A staff of animated constructs provides unmatched service, including discreet security for sensitive diplomatic affairs. The Celestial Hearth is a hub for visiting dignitaries and scholars, with its private dining hall, The Starlight Lounge, offers rare delicacies from across Afia. Its balcony offers breathtaking views of the Arcane Spire. The innkeeper, Lyrion Faelithar, a refined high elf, is known for his hospitality and discretion, ensuring every guest’s privacy.
Chamber of Radiance
At the heart of the temple is the Chamber of Radiance, a circular sanctum with a high domed ceiling inscribed with glowing runes. The floor is a mosaic of Aurelina’s symbol, the starburst entwined with the open tome, crafted from gleaming gemstones. Alcoves along the walls house ancient tomes, scrolls, and magical artifacts, many sealed behind protective glass. A large, enchanted crystal in the center of the chamber hovers above a pedestal, radiating Aurelina's power. Visitors and worshippers gather around this crystal to meditate, offer prayers, or study its mysteries.
Emberforge Foundry
Nestled on a quiet street in Levithal's eastern quarter, the Emberforge Foundry stands as a testament to masterful craftsmanship. The building is squat and robust, constructed of dark stone with a reinforced iron door and a chimney perpetually exhaling trails of smoke. Inside, the heat of the forge mingles with the rhythmic clang of hammer on metal. Weapons, armor, and intricate tools line the walls, each piece bearing exquisite detail. The floor is worn from years of heavy boots and molten sparks, while a central furnace casts flickering orange light across the workspace. The shop is owned by Thargrim Ironshard, a grizzled dwarf with a coal-black beard streaked with silver. His rough hands and sharp eye have shaped some of the finest metalwork in Velarion. Despite his gruff exterior, Thargrim is a patient mentor to his apprentice, Rellin Marsk, a young, eager smith with a knack for innovation.
Hearthlight Haven
The Hearthlight Haven is a modest, welcoming inn near Lumina Plaza. Its neat whitewashed walls and a simple wooden sign bearing a lantern emblem give it a wholesome, unassuming appearance. Inside, polished oak tables, warm hearths, and a cozy atmosphere make it popular with travelers seeking an affordable and restful stay. Beneath this facade lies a secret: the Hearthlight Haven is a front for the Shadowsworn, a covert guild of assassins. Hidden passages and magically sealed doors lead to an underground network where the guild plans missions, forges documents, and trains recruits. Only those with the proper code or token gain access. The innkeeper, a calm and friendly figure, is the guild’s master, their demeanor concealing a sharp intellect and lethal skill. Many of the staff are members of the guild, expertly blending in while keeping a vigilant watch over guests and potential threats.
Lumina Plaza
Lumina Plaza sprawls in a grand circular expanse directly adjacent to the Arcane Gatehouse, welcoming travelers as they step into the heart of Levithal. Its vast paved surface glimmers with enchanted stones that shift hues underfoot, creating a mesmerizing, living mosaic. At the plaza’s center stands a radiant magical sculpture, pulsating with ethereal light that casts prismatic rays across the bustling square. Surrounding the plaza, tiered arcades of shops and stalls offer everything from enchanted trinkets to exotic foods, their upper balconies bustling with additional trade and dining spaces. Street performers weave spells into their acts, entertaining throngs of passersby, while vendors call out to display shimmering potions, spell-touched fabrics, and other marvels. Floating fountains dot the area, their water dancing in gravity-defying arcs or forming intricate frozen patterns in mid-air.
Luminal Chapel
A sanctuary within a sanctuary, the Luminal Chapel is a space designed for introspection and connection to Aurelina’s divine presence. The air within the chapel carries a faint, soothing hum, as though the room itself resonates with magic. The walls are made of smooth, translucent crystal that refracts light into gentle rainbows, creating an ethereal ambiance. A circular pool of still water in the center reflects the starburst of the temple’s dome above, and visitors often meditate beside it or cast stones inscribed with runes of intention into the water. Benches of polished wood with cushions enchanted for comfort are arranged in arcs, facing the central pool. Unseen magical instruments play soft, harmonic melodies that calm the mind and aid focus. It is a place where visitors seek clarity, offer prayers to Aurelina, or simply escape the bustle of Levithal for a moment of peace.
Mistmeadow Central Square
The central square of the quaint village of Mistmeadow serves as a gathering place for its peaceful inhabitants, where villagers come together during markets and festivities. Surrounded by charming cottages and vibrant gardens, it is a hub of community life, often echoing with laughter and joy during events.
Sanctum of the Veil and Circle
Deep within the Arcane Spire, the Sanctum of the Veil and Circle is a serene retreat for the leaders of Levithal, offering a place of privacy and reflection shielded by powerful wards. Enchanted gardens bloom beneath an ever-shifting illusory sky, while crystal-clear streams flow gently alongside spell-infused sculptures that glow faintly, inspiring creativity and focus. At its heart lies a circular pavilion of marble adorned with intricate sigils, where members gather in harmony, with floating platforms navigating between towering shelves filled with magical artifacts, all monitored by spectral sentinels and crystalline golems.
Starforge Antechamber
The Starforge Antechamber is a restricted area where only the most trusted temple artisans and arcanists are allowed. This room is dedicated to the crafting and repair of magical artifacts under the direct blessings of Aurelina. The space is dominated by a large central forge constructed from a black, rune-inscribed stone that hums with latent energy. Floating above the forge is a fragment of the Radiant Star, a divine relic of Aurelina, which imbues every crafted item with her essence. The chamber glows with a steady golden light emitted by enchanted braziers, and the temperature is kept precisely regulated by arcane wards. Shelves and cases along the walls display tools of the trade, from enchanted hammers to precise chisels made of mythril and orichalcum. Intricate glyphs hover in the air, guiding crafters as they inscribe or imbue objects with magic.
Tangleheart Labyrinth
The Tangleheart Labyrinth is a mesmerizing yet treacherous expanse where the very flora seems alive, subtly shifting its pathways to confound intruders. This natural maze serves as a barrier to protect a hidden grove believed to house rare and potent magical plants, enticing adventurers with the promise of discovery while simultaneously ensnaring them in its twisting corridors.
The Abandoned Cottage
Once a bustling home in Mistmeadow, this empty house now stands as a melancholic reminder of a life long gone. Dust coats the floor and the air is thick with silence, save for the occasional creak of wood. Shadows dance in the corners, hinting at stories untold.
The Arcane Brew
Located in a prestigious district of Levithal, The Arcane Brew caters to wealthy patrons, wizards, and nobles seeking a refined experience. The tavern’s walls are adorned with rich velvet curtains and polished mahogany shelves filled with glowing bottles and enchanted casks. Soft, magical lights hover above the bar, casting an ethereal glow. Each drink is infused with arcane magic, offering harmless effects like brief levitation or a sparkling aura. The elegant space features plush seating and soft conversation, with arcane performances occasionally gracing the room. Catering to the elite, The Arcane Brew combines exclusivity with a touch of magic. Elira Davenhall, a former enchanter, oversees operations, ensuring the highest quality drinks and an atmosphere of sophistication.
The Arcane Gatehouse
The Arcane Gatehouse is a grand, circular chamber beneath a towering dome that sparkles like a starlit sky. The floor is a mosaic of glowing runes, with teleportation circles scattered around the space, their placement and size constantly shifting as new portals form and old ones fade away. The walls ripple with faint illusions, displaying distant landscapes connected to the active circles. Tall crystalline pillars channel the energy needed for the teleportation network, flickering with radiant light. The Gatehouse is alive with motion, a place of endless possibility where travelers from across the realm come and go, guided by attendants skilled in navigating its ever-changing layout.
The Arcanium Archives
Deep within the Arcane Spire, the Arcanium Archives preserve the history of Levithal and Velarion. The grand circular chamber features towering, spiral shelves filled with enchanted tablets, memory crystals, and ancient scrolls detailing the kingdom's greatest moments and arcane achievements. At its center, a massive orb of swirling light, the Luminary Core, projects vivid illusions of historical events. A quiet hum fills the air, from protective wards ensuring the records remain untouched by time. Marble floors gleam with a faint inner glow, while walls are etched with shimmering arcane inscriptions. The Eternal Scribes, an order of dedicated caretakers, maintain the collection and guide visitors. Access is closely monitored, with only select individuals permitted to view the most sensitive records. The Archives exude a timeless, reverent atmosphere, where history and magic intertwine.
The Canopy Gardens
A series of suspended gardens cultivated by Lelone’s druids, featuring rare and magical plants. Some bloom only under starlight, while others emit faint, soothing melodies. The gardens serve as both a place of study for young druids and a sanctuary for elves seeking peace and connection with nature.
The Cauldron's Bloom
The Cauldron's Bloom is a vibrant potions shop bursting with charm and alchemical wonder. Its exterior features hanging baskets of magical flowers that shift colors in mesmerizing cycles, while a glowing amethyst sign depicts a blooming cauldron. Inside, rows of polished shelves hold potions in vials of every hue, glowing softly under floating orbs of golden light. The air is alive with the scent of herbs and the fizz of enchantments. Rare creations, like a Potion of Elemental Resistance swirling with storm clouds, are displayed in a secure, glowing case. The back offers neatly labeled jars of ingredients for potion-brewers, from shimmering powders to dried roots. Customers can relax at a cauldron-shaped table, sipping non-magical teas. The shop is owned by Elvara Duskwhistle, a lively half-elf alchemist with emerald-green eyes, known for her expertise and warm demeanor.
The Celestial Observatory
The Celestial Observatory is a stunning chamber near the top of the Arcane Spire, dedicated to the study of stars, planes, and cosmic forces. Its dome of enchanted glass offers an unbroken view of the skies, projecting constellations and celestial patterns onto the walls and floor. At night, it magnifies even the faintest stars, creating a dazzling display. At its center lies a massive, gem-encrusted orrery, its spheres in constant motion, mapping stars, astral currents, and planar alignments. Magical telescopes and lenses line the balconies, some capable of viewing distant planes or tracking cosmic events. Projections of the heavens shimmer across the room, immersing visitors in the universe’s mysteries. The Observatory is maintained by skilled arcanists and serves as a vital hub for studying celestial magic and planar navigation.
The Chamber of Verity
The Chamber of Verity serves as Levithal's principal courtroom, a grand circular hall constructed from white marble veined with silver. Suspended at its center is a massive crystalline orb radiating a soft glow, anchoring a permanent zone of truth spell that compels honesty from all within. Intricate golden runes orbit the orb, ensuring the magic remains untampered and absolute. The hall’s design is both elegant and imposing, with tiered seating for spectators encircling the room, and a central platform for the accused and petitioners. Adjudicators preside from an elevated dais adorned with ethereal banners representing the laws of Velarion. Above, the ceiling shimmers like liquid starlight, symbolizing enlightenment and fairness. The chamber’s aura is one of unwavering order, where truth reigns supreme, and even the most cunning minds cannot escape justice.
The Council Room
At the top of the Arcane Spire, the council room is a sweeping, circular chamber, bathed in a soft, ethereal light. The walls are adorned with ever-shifting arcane runes, their patterns flowing seamlessly across the space, shifting in harmony with the magical energy of the room. The design combines structured elegance with organic fluidity—geometric patterns subtly intertwine with curving forms, symbolizing the union of precision and raw power. At the center stands a large, round crystal table, its surface glowing with veins of light that pulse with energy. The floor is inlaid with intricate, flowing designs of gold and silver, as if the magic itself is part of the architecture. Above, the ceiling opens to the sky, a magical shield protecting the room from the elements, while the air hums with a palpable sense of power and purpose.
The Eldergrove Ruins
The Eldergrove Ruins are remnants of a once-great elven civilization, now nearly swallowed by the encroaching forest. Vines creep up the crumbling stone structures, and the air is thick with the scent of damp earth and wildflowers. Travelers who stumble upon this place often hear whispers on the wind, tales of the elves who once thrived here and the secrets they left behind.
The Emerald Archive
A sprawling library nestled within a hollowed-out tree, where the history and lore of the Mist Woods are meticulously recorded. The Archive holds ancient scrolls, spell tomes, and artifacts, guarded by a small order of scholars. A sentient, magical wisp named Lirion resides here, guiding visitors and protecting the most sacred texts from prying eyes.
The Gilded Reliquary
The Gilded Reliquary is Levithal's premier magical item shop, situated in the city's wealthiest district. Its polished ebony façade is adorned with golden inlays, and a faint arcane ward shimmers over the grand entrance. Inside, the shop exudes luxury: pristine marble floors, softly glowing crystal chandeliers, and elegantly carved glass cases lining the walls. Each magical item is displayed on plush velvet cushions behind reinforced glass enchanted with powerful protective wards. Security is paramount—when patrons enter, the heavy ironwood door seals with a soft click, ensuring no one can exit until browsing concludes. Discrete sentinels and arcane safeguards maintain a vigilant watch over the premises. The Gilded Reliquary offers only the finest magical relics, catering exclusively to Levithal's elite adventurers and collectors. The shopkeeper, Aloria Valenstride, ensures that every item is treated with the utmost care and respect.
The Glistening Grove Tavern
The Glistening Grove Tavern is a small, cozy establishment nestled in the heart of Mistmeadow, offering warmth and hospitality to weary travelers. Its timbered walls are adorned with local artwork and the inviting aroma of hearty meals wafts from the kitchen. The inn provides comfortable lodging for guests, with soft beds and a friendly atmosphere that encourages storytelling and camaraderie.
The Great Arbor
The Great Arbor is a colossal and ancient tree that stands at the heart of the Mist Woods, revered as the very soul of the forest. Its immense trunk is adorned with vibrant green moss and luminescent fungi that glow softly in the twilight, while its sprawling branches create a vast canopy above, sheltering a community of dwellings intertwined among the limbs. Here, the city’s leaders reside, drawing wisdom and strength from the very essence of the tree that has lived for centuries.
The Grove of Shifting Seasons
The Grove of Shifting Seasons is a mystical and unpredictable location where the very essence of nature appears to be at war with itself. Blooming flowers burst forth in one area, while a blanket of snow covers another, and vibrant autumn leaves sway in the breeze in yet another part of the grove. This anomaly eludes even the most knowledgeable druids of Lelone, drawing in seekers of wonder and those captivated by its magic. Whispers of travelers who have either lost or gained years of life circulate amongst locals, adding to the grove's enigmatic allure.
The Hall of Arrows
A grand training ground and armory dedicated to the city’s rangers. Rows of magically enhanced targets hang from the trees, and the area hums with activity as rangers practice their marksmanship and stealth. The Hall is also a repository of legendary bows, each with its own storied past, displayed as inspiration for the city's defenders.
The Hall of Discovery
The Hall of Discovery A hub for arcane collaboration, the Hall of Discovery is both a library and a laboratory. Rows of shelves curve along the walls, filled with rare tomes, scrolls, and treatises on the mysteries of magic and history. Floating above the central workspace are enchanted lamps that adjust their brightness and hue to suit researchers’ needs. Long, crystalline tables are inscribed with runic patterns that protect delicate experiments and amplify the clarity of spells. At one end of the hall, a transparent dome allows natural light to filter through by day, and at night, it displays the shifting constellations and ethereal currents of the magical weave. Magical quills scribble notes on hovering parchment as researchers and scholars, some garbed in ornate robes bearing Aurelina’s starburst, discuss theories or practice incantations. A resident scribe, an Eternal Archivist bound to the temple, quietly oversees all work, ensuring knowledge is preserved and order maintained.
The Hollow of Echoes
The Hollow of Echoes is an expansive underground cavern system hidden beneath a massive tree stump, accessible only by a concealed entrance. The walls of the caverns are covered in bioluminescent moss that casts an eerie green glow, creating an otherworldly ambiance. Strange echoes fill the hollow, mimicking voices and sounds from the surface, leading many to believe that the echoes are the lingering spirit of an ancient guardian of the forest resting here.
The Iron Flask
A raucous tavern tucked away in a quieter part of Levithal, The Iron Flask is a haven for adventurers and mercenaries. Its weathered exterior and heavy iron door invite those with a taste for danger. Inside, the tavern is warm and lively, with a crackling fire casting flickering shadows across stone walls adorned with weapons, axes, shields, and skulls from distant lands. Colorful maps line the walls, showing far-off seas and wild territories. The atmosphere is loud, with mercenaries and adventurers swapping stories. Garret Steelarm, the burly retired fighter who owns the place, is known for challenging customers to arm-wrestling matches, offering a free drink to the victor. His heavily scarred arm is proof of countless battles fought and survived. The tavern’s walls are filled with trophies of past contests and battle mementos, making it a place of both camaraderie and competition for fortune-seekers.
The Mistmeadow Store
The only store in the small village of Mistmeadow, this charming establishment is filled with necessities for the locals. The owner takes great pride in maintaining a neat interior, but it is adorned with an eclectic variety of decorations and trinkets collected over the years, each telling a story of its own.
The Moonlit Grove
A sacred glade at the city's northern edge, where moonlight streams through a natural gap in the canopy, bathing the grove in silvery light. The grove is a gathering place for ceremonies tied to the lunar cycle, where druids perform their most potent rituals. Its central feature is a reflective pool said to reveal glimpses of the future or hidden truths when the moon is full.
The Mystic Mug
The Mystic Mug is a bustling two-story establishment located in a vibrant district of Levithal, attracting adventurers, students, and locals alike. The lower floor serves as a lively tavern with mismatched wooden tables and a bar lined with glowing runes that illuminate the room with a soft, shifting light. The air hums with laughter, clinking mugs, and the occasional magical trick performed by patrons showing off. A wide hearth at the center crackles with an ever-changing fire that dances in hues of blue, green, and gold, providing warmth and charm. The upper floor houses modest but cozy lodgings, with rooms featuring sturdy furniture and subtle enchantments to ward off noise. A spiral staircase near the bar connects the two levels, its bannister carved with playful, arcane motifs. Fizbin, the eccentric gnome owner, is known for his vibrant personality and knack for brewing unique magical drinks that keep the crowds coming back.
The Obsidian Thorn
A jagged black spire towers dramatically above the forest floor, encircled by a ring of twisted, withered trees, their gnarled branches reaching out as if in warning. The Thorn hums softly, a resonant frequency that seems almost sentient, surrounded by crackling motes of magical energy that dance in the air like fireflies. This enigmatic location is steeped in forbidden history, said to be a remnant of a catastrophic clash between elven magic and a dark force from ages past. Despite the taboo surrounding it, brave rangers and druids are drawn to the site, seeking to hone their skills or uncover the mysteries hidden within its shadow.
The Starshade Amphitheater
An open-air theater crafted from intertwined branches and vines, adorned with glowing blossoms that mimic the night sky. The amphitheater is a hub for storytelling, music, and the recitation of elven poetry. It also serves as a place where elders share lessons of history and young elves learn the art of blending magic with music.
The Vault of the Unbound
The Vault of the Unbound, high in the Arcane Spire, secures Levithal’s most forbidden magical artifacts. Its entrance is a towering adamantine door, inlaid with shifting arcane runes that form a constantly changing pattern. Only council members and their most trusted aides can access it, requiring intricate magical and mundane verification. Inside, floating platforms glide between towering shelves and containment fields, where artifacts are secured in glowing energy prisms or rune-covered cases. The air hums faintly with suppressed power, and the walls are layered with adaptive protective wards. Spectral sentinels and crystalline golems patrol the Vault, their purpose to detect and neutralize any intruder. A central scrying orb monitors the space, reporting directly to the council chambers. Here lie cursed relics, unstable magical prototypes, and ancient spells too dangerous to use. Despite its security, whispers persist of artifacts calling out to those who dare listen.
The Whispered Quill
Nestled between bustling market stalls, The Whispered Quill is a refined scroll shop with an air of mystique. Its exterior boasts carved wooden accents depicting coiling dragons and celestial runes, while a softly glowing sign above the entrance showcases a quill writing on a floating scroll. Inside, rows of mahogany shelves are meticulously organized, displaying scrolls of every kind, from simple charms to intricate spells. The walls are lined with enchanted parchment that shimmers faintly, and the air carries the scent of aged paper and ink infused with magic. At the counter stands the shopkeeper, Master Telwin Greystroke, a half-orc with slate-gray hair and piercing cobalt eyes. Known for his sharp wit and vast knowledge of magical script, Telwin offers scrolls to suit any need, whether for novice adventurers or seasoned spellcasters. For those seeking custom work, he also transcribes spells or creates personalized scrolls, though the price for such expertise is steep.
The Woven Wonder
Located on the northern side of Lumina Plaza, The Woven Wonder dazzles passersby with a facade that shimmers with enchanted, ever-changing threads forming mesmerizing patterns. Stepping inside reveals a magical haven where floating mannequins display extraordinary garments: cloaks that ripple like liquid moonlight, scarves that shimmer with protective enchantments, and boots that leave faint trails of stardust. A gentle hum of magic fills the boutique, accompanied by the soothing scents of lavender and cedar. The shop specializes in enchanted clothing for adventurers and nobles alike, offering everything from self-cleaning tunics to robes infused with elemental protections. At the back, an enchanted fitting room allows customers to preview how their chosen attire will appear in different environments. Overseeing the boutique is Mirathra Moonweave, an elegant aasimar tailor and enchanter with luminous, silver-flecked eyes and a serene presence.
Threshold Spire
The Threshold Spire serves as Levithal’s main hub for its arcane gates, a sleek white stone structure etched with glowing blue runes. Inside, a vast central hall hums with energy as travelers step through towering, rune-carved gates linked to key locations across Velarion. These gates, powered by the combined magic of Levithal’s wizards and sorcerers, provide free transportation to everyone, embodying the city’s commitment to accessibility. To enter Levithal proper, travelers must pass through a security checkpoint at the building’s grand exit. Guards, both mundane and magical, inspect identification, goods, and enchanted items while enchanted detectors and anti-magic fields ensure safety. Despite the scrutiny, the process is swift and efficient. The Spire is a vibrant gateway to Levithal, reflecting the city’s arcane mastery and its harmonious blend of grandeur and functionality.
Veilstone Hall
Veilstone Hall is an imposing entrance for the Arcane Spire of Levithal, formed of towering obsidian columns carved with intricate arcane symbols, each glowing faintly in the dim light. The floor beneath is a polished dark marble, etched with an elaborate web of shifting magical patterns that seem to move and change as visitors step closer. Floating platforms drift gently above the ground, tethered by magical currents that carry visitors up to the higher levels of the Arcane Spire. Above, large enchanted mirrors line the high walls, reflecting the space in ways that seem almost surreal. At the center, a glowing circle of runes swirls with ever-present energy, a reminder of the power that sustains Levithal. The hall bustles with activity, as magical beings, travelers, and bureaucrats move in and out, their footsteps echoing across the marble floor while conversations hum through the air, all amidst the ever-present hum of arcane energy.