Explore a world brimming with magic and mystery! From the floating city of Levithal, where arcane power rules, to the ancient Mist Woods, veiled in enchantment. Uncover lost ruins, encounter strange creatures, and navigate rising tensions between rival factions all vying for control. Meet a host of unique characters to befriend or challenge as allies, rivals, or enemies in a land where ancient secrets stir and magic lingers in every shadow.
Played | 19 times |
Cloned | 2 times |
Created | 193 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-82, -3017) |
The Spiral Hall is Levithal’s elite teleportation nexus, reserved for those with access to circle-based teleportation magic. This secured facility is used by prominent institutions, noble houses, and powerful spellcasters to arrive directly within the city via pre-linked teleportation circles. Unlike the public gates of the Threshold Spire, the Spiral Hall is heavily warded and requires authorization to link or utilize a circle. It serves as a vital artery for magical transport, diplomatic visits, arcane deliveries, and emergency evacuations, ensuring swift and controlled movement between distant strongholds and Levithal’s heart.
The Spiral Hall is a polished, domed chamber echoing with quiet magical energy. The central floor is laid in spiraling patterns of platinum-inlaid rune circles, each connected to a different external location. The circles appear dormant until activated, flaring to life with distinct colors and glyphs unique to their destination. Above, the dome is encrusted with illusionary constellations that shift subtly in response to teleportation activity. Arcanic attendants monitor the space from balconies set into the upper walls, maintaining order and security. Along the perimeter, stone plinths display sigils of registered institutions, glowing faintly when their respective circles are in use.