Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 358 times |
Cloned | 76 times |
Created | 121 days ago |
Last Updated | Yesterday |
Visibility | Public |

Murkmire
Area
Details
Size | 0 |
Type | Region |
Coordinates | (3777, -7321) to (6511, -6354) |
Description
Murkmire is a treacherous and swampy region located in the southern part of Black Marsh, the homeland of the Argonians. Known for its dense jungles, murky swamps, and labyrinthine rivers, Murkmire is one of the most inhospitable and untamed parts of Black Marsh. The region’s thick vegetation and dangerous wildlife make it difficult to navigate, and only the most skilled Argonian tribes and adventurers can thrive in this environment.