Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 358 times |
Cloned | 76 times |
Created | 121 days ago |
Last Updated | Yesterday |
Visibility | Public |

The Reach
Area
Details
Size | 0 |
Type | Mountainous Hold |
Coordinates | (-3264, 4276) to (-1792, 5932) |
Description
The Reach is a rugged and mountainous hold located in the southwestern part of Skyrim, harshly bordered by the arid lands of High Rock and Hammerfell to the west. Known for its towering cliffs, deep river valleys, and craggy landscapes, it stands as one of the most hostile and treacherous regions in Skyrim, fraught with peril and natural beauty alike. It is home to Markarth, an ancient city intricately built into the cliffs, a testament to the skill and resilience of its inhabitants, whose lives intertwine with the stone around them.