Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 358 times |
Cloned | 76 times |
Created | 121 days ago |
Last Updated | Yesterday |
Visibility | Public |
Hunting Grounds
Area
Details
Size | 0 |
Type | Realm of Oblivion |
Coordinates | (3009, -9986) to (3487, -9504) |
Description
The Hunting Grounds is a sprawling and primeval plane of Oblivion ruled by Hircine. It is a realm of endless forests, rolling plains, and dense wilderness, teeming with fierce and dangerous creatures. Mortals who find themselves in the Hunting Grounds are typically prey in Hircine’s eternal hunt, where only the strongest survive. The realm’s atmosphere is one of primal ferocity and exhilaration, filled with the echoes of howls, growls, and the sound of pursuit. Lycanthropes and other beasts roam freely, celebrating their master’s dominion over the thrill of the chase and the balance between predator and prey.