Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 358 times |
Cloned | 76 times |
Created | 121 days ago |
Last Updated | Yesterday |
Visibility | Public |
Dranil Kir
Area
Details
Size | 0 |
Type | Island |
Coordinates | (-5230, -6309) to (-5115, -6189) |
Description
Dranil Kir is a foreboding, mountainous island located off the coast of Auridon, in the province of the Summerset Isles. Long considered an island of mystery, Dranil Kir is infamous for its treacherous storms, concealed traps, and ancient wards that deter the unprepared. The island’s most notable feature is its use by the Psijic Order of Artaeum as a containment site for the Obscuros—a powerful scrying device capable of projecting a mage’s perception to all within its range. The arcane energies of the Obscuros have blanketed the island in perpetual poor weather, with thick fog, violent winds, and unpredictable tides isolating Dranil Kir from the outside world. Rumors speak of the island having vanished entirely at one point.