The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas


Author's Note: The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 700 Points rn / Thousands to go lol Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
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Created
121 days ago
Last Updated
Yesterday
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Mor Khazgur
Mor Khazgur
Area
Details
Size0
TypeStronghold
Coordinates(-2649, 6181) to (-2613, 6206)
Description

Mor Khazgur is an Orc stronghold located in the northwestern Reach, near the Druadach Mountains. Renowned for its productive ebony mine, the stronghold has supplied high-quality ores for generations, making it an essential settlement for the Orcs of Skyrim. Governed by a fierce and honorable chieftain, Mor Khazgur adheres strictly to the Code of Malacath, with its inhabitants priding themselves on their strength, craftsmanship, and unwavering loyalty. The stronghold serves as both a home and a fortress, guarding its people against the harsh environment, wild beasts, and hostile Reachmen tribes. Despite its isolation, Mor Khazgur’s smiths are famed for their exceptional weapons and armor, sought after by warriors and adventurers across Tamriel.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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