Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 358 times |
Cloned | 76 times |
Created | 121 days ago |
Last Updated | Yesterday |
Visibility | Public |
Marshgate
Area
Details
Size | 0 |
Type | Village |
Coordinates | (2474, -3345) to (2530, -3318) |
Description
Nestled between Fernwatch Crossing and Leyawiin, Marshgate is a modest village built along the edges of the fertile marshlands that stretch inland from the Topal Bay region. The village thrives on fishing, farming, and harvesting reeds from the surrounding wetlands, which are used to craft baskets, mats, and even lightweight boats. Traders traveling between Leyawiin and Bravil often pass through Marshgate, making it a quiet yet essential stop along the inland trade routes. Despite its calm demeanor, the village is known for eerie local tales of strange figures seen wandering the marshes at night—believed by some to be lost souls from an ancient Khajiiti village that once stood nearby.