Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 358 times |
Cloned | 76 times |
Created | 121 days ago |
Last Updated | Yesterday |
Visibility | Public |
Sea Keep
Area
Details
Size | 0 |
Type | Stronghold |
Coordinates | (-8941, -5382) to (-8924, -5369) |
Description
Sea Keep, formerly known as Aldveyond Beldaburk, is a storied stronghold situated in the Summerset Isle, standing as a crucial bulwark against threats to the western coast. Built by the Altmer during the early First Era, the keep has long served as a defensive outpost, ensuring the safety of Summerset’s western shores from raiders, pirates, and foreign invaders. Over the centuries, Sea Keep has evolved from a simple fortress into a strategic command center, housing garrisons of Aldmeri Dominion soldiers and acting as a key point of maritime surveillance. Though its primary role is defense, Sea Keep is also known for its grand library, containing ancient tomes detailing Summerset’s naval history and arcane defenses.