Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Horm
Level 1 Nord Fighter -
Horm is a humble Nord stablehand with a deep connection to horses, embodying quiet strength and loyalty, raised on Katla’s Farm.
Details
Race | Nord |
Class | Fighter |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | -1078, 6801 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Septims | 0 |
Silver coins | 0 |
Copper coins | 0 |
appearance
A tall, solidly built Nord in his early twenties with ruddy skin from long days in the sun. He has a square face often dusted with straw and sweat, light brown hair tied back in a loose tail, and glacier blue eyes that squint from sunlight or study. He has the early beginnings of a beard and wears a wool tunic, heavy leather gloves, and boots stained from mucking out stalls. A leather bracer on one forearm protects him from rope burns and the occasional bitey foal. His movements are purposeful and calm, reflecting his experience with horses.
personality
Horm is steady, humble, and quietly intelligent. He speaks with a slow, thoughtful cadence, rarely wasting words, and tends to keep his opinions to himself unless asked. He’s inherited his mother’s patience and his father’s protective streak, though he lacks the cynicism of either. Horm doesn’t seek attention or glory; he finds pride in doing a job right and being someone others can count on. Though he rarely shows temper, his loyalty runs deep—and crossing his family is one of the few ways to make him raise his voice. He has a natural way with animals, especially horses, and more than one traveler has commented that they listen to him better than to their own riders. Horm may not be a warrior like his father once was, but in the quiet strength of his hands and the steadiness of his heart, he’s every bit as formidable.
backstory
The only child of Geimund and Fridrika, Horm grew up in the stableyards of Katla’s Farm, raised among horses, hay bales, and the low rumble of his father’s stories from a life before Solitude. While other boys played at being soldiers, Horm was brushing manes, cleaning hooves, and helping deliver foals in the dead of winter. He respects his father’s past as a mercenary, but never desired that life for himself. Instead, he’s taken to the trade with quiet dedication, learning every aspect of horse care from both of his parents and slowly beginning to shoulder more of the family business. Though he rarely leaves the farm, he listens to travelers carefully, learning about the world in pieces between hoofbeats. Some say he could run the stables alone if he wanted—though he'd never say such a thing himself.
Stats
Strength
14
Dexterity
12
Constitution
13
Intelligence
10
Wisdom
15
Charisma
11
Armor Class
12
Max HP
10
Speed
30
HP
10 / 10 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook
Horm is not a spellcaster.