The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas


Author's Note: The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 700 Points rn / Thousands to go lol Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
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Created
123 days ago
Last Updated
Yesterday
VisibilityPublic
Skeever
CR 1Medium Beast
Skeever
HP Range20 - 34 (Avg: 27)
AC12
XP200

Description

Skeever is a large, rat-like creature known for its aggressive behavior and scavenging habits. It often lurks in dark, damp places, attacking anything that comes too close.

Details
SizeMedium
TypeBeast
CR1
XP200
Languagesunderstands Common but cannot speak
Defenses
Armor Class12
HP Range20 - 34 (Avg: 27)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Swarm

The Skeever can move through the space of any creature that is Medium or smaller. The first time it enters a creature's space on a turn, that creature must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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