Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC13
XP700
Description
A cunning and malevolent spellcaster, the Goblin Shaman wields dark magic to manipulate the forces of nature and the spirits of the fallen. They are often found leading goblin tribes, using their powers to curse enemies and bolster their allies.
Details
Size | Small |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Goblin |
Defenses
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Cursed Bolt
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or be cursed for 1 minute.
Spellcasting
The Goblin Shaman can cast spells from the druid spell list, using Intelligence as their spellcasting ability.
Summon Goblin Minions
The Goblin Shaman can summon 1d4 goblin minions to aid them in battle. These minions act on the shaman's initiative.