Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 375 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range150 - 250 (Avg: 200)
AC18
XP5900
Description
A towering construct of ancient Dwemer design, the Dwemer Centurion is a formidable guardian of lost ruins. It is powered by a mysterious energy source, making it a relentless foe in battle.
Details
Size | Huge |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | Understands Dwarvish but cannot speak |
Defenses
Armor Class | 18 |
HP Range | 150 - 250 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Arcane Blast
Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (4d10) force damage.
Heavy Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 7) bludgeoning damage.
Multiattack
The Dwemer Centurion makes two attacks with its melee weapon.